In the quest to crown the “best” games, we often turn to the seemingly objective authority of aggregated review scores. A Metacritic rating in the 90s becomes a shorthand for quality, a definitive stamp of approval that separates the elite from the merely great. However, this reliance on a ahha4d numerical value is a deeply flawed method for understanding artistic merit and personal enjoyment. The pursuit of an objectively “best” game is a myth, a comforting but impossible fantasy that ignores the deeply subjective, personal, and context-dependent nature of how we experience interactive media. True appreciation requires looking beyond the score to understand the nuanced alchemy that makes a game resonate.
A review score is, at its core, a critical consensus at a specific moment in time. It cannot account for the personal nostalgia that might make a janky PS2 platformer your favorite game of all time. It struggles to evaluate genres on their own terms, often holding a puzzle game to the same narrative standards as a story-driven epic. Furthermore, scores are often influenced by factors external to the game itself: the hype cycle, technical performance at launch, or a reviewer’s personal genre preferences. A game like Cyberpunk 2077 launched with a divided critical response heavily weighted by its bugs, yet after years of patches and updates, many players would now consider it a masterpiece. Was the initial score “wrong,” or was it simply a snapshot of a specific, flawed version of the game?
The qualities that can make a game the “best” for an individual are often unquantifiable. It can be the emergent storytelling of Red Dead Redemption 2, where an unscripted moment during a horseback ride through the woods creates a more powerful memory than any scripted cutscene. It can be the sheer, joyous creativity of LittleBigPlanet or Dreams, which value player expression above all else. It can be the atmospheric dread of Silent Hill 2, achieved through low-poly graphics and grainy audio that would be marked down in a modern tech analysis but are fundamental to its artistic success. These elements are felt, not measured.
Therefore, a more rewarding approach is to replace the question “What is the best game?” with “What is the best game for me, right now?” or “What game executed its specific vision most perfectly?” This shifts the focus from a universal hierarchy to a personal journey of discovery. It allows a cel-shaded PSP gem like Patchwork Heroes to sit comfortably alongside a blockbuster like God of War without direct comparison. It acknowledges that a game’s true value is not in a number but in the experience it provides—the emotions it evokes, the thoughts it provokes, and the memories it creates. The best game is not the one with the highest score; it’s the one that leaves an indelible mark on the player.